Deathmatch Maps by Daniel "Trebz" Nolan
Contents
Sepulchre
Shadows & Imaginings
Tribute
Unknown Domain
Vertical Asylum
Impurity
Introduction
I'd like to take this opportunity to thank ID software for giving me the chance to showcase my work like this, I feel extremely proud to have been chosen along with ZTN for this unique product. Please check the bottom of this text file for the thanks section to everyone who has helped me to get this far, without all of you I'd be no-where so thankyou very much and thankyou ID for creating a wonderful product.
- Trebz
TRDM01a -
Sepulchre
Title:Sepulchre
Filename: trdm01a.bsp
Author: Daniel "Trebz" Nolan
Homepage: http://sepulchre.vortexq.com
Description:A update of my first Quake2 DM level fixing a few bugs.
Special Thanks:
Thanks to Danimal for inspiration from his level "Guns and Ammo", and the guys
at Twisted Matrix for their talents and encouragement.
ID software for
Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
----- Play Information -----
Level Name: Sepulchre
Quake2 1on1: Maybe, better with 4 players though
Quake2 2-4 players: Yes, but a little big, it can get boring.
Quake2 5-16: Pretty good although don't overdo it
Quake2 DM teamplay 4on4: This is what the level is aimed for,
It also works especially well with the eraser bots with 4on4.
Comments: This level was started as a level for a RA2 multi-arena level I was making, but because I like it so much I've decided to release it as a sole DM level for all those non-RA fans out there ;)
----- Construction -----
Base: From Scratch
Build Time: 20 hours or so
Utils Used: BSP v0.93b, plus a little search and replace with Notepad, and ArghRAD (by Tim
Wright)
Known Bugs: brush count goes up a bit in some places, but not enough to cause worry.
TRDM02a
- Shadows and Imaginings
Title:Shadows and Imaginings
Filename: trdm02a.bsp
Author: Daniel "Trebz" Nolan
Homepage: http://sepulchre.vortexq.com
Description:A update of my second Quake2 DM level fixing a few bugs.
Special Thanks:
The guys of Efnet #level_design for being complete arseholes ;)
Deadmeat from BSPHQ for just being an all round nice sorta bloke
ID software for
Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
----- Play Information -----
Level Name: Shadows and Imaginings
Quake2 2-4 players: pfft
Quake2 5-16: Better
----- Construction -----
Base: From Scratch
Build Time: 15 hours or so
Utils Used: BSP v0.93b, and ArghRAD (by Tim Wright)
Known Bugs: brush count goes up a bit in some places, but not enough to cause worry.
ID software for
Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
----- Play Information -----
Level Name: Tribute
Quake2 2-4 players: Yep
Quake2 5-16: Okay, but don't push it
----- Construction -----
Base: From Scratch
Build Time: Over the duration of 3 weeks about 50hours
Utils Used: BSP v0.93b, and ArghRAD (by Tim Wright)
Known Bugs: brush count goes up a bit in some places, but not enough to cause worry.
ID software for
Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
----- Play Information -----
Level Name: Unknown Domain
Quake2 2-4 players: Yep
Quake2 5-16: Great fun
----- Construction -----
Base: From Scratch
Build Time: About a week
Utils Used: BSP v0.93b, and ArghRAD (by Tim Wright)
Known Bugs: The brush counts a problem in areas so I hope you all have mammoth computers
:)
ID software for
Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
----- Play Information -----
Level Name: Vertical Asylum
Quake2 1on1: Go baby go!
Quake2 2-4 players: Nope
Quake2 5-16: NO!
Comments: Well, 2 levels released in as many days, hmm not bad, just have to hope they live up to expectations. I started this level yesterday evening and finished it this morning, not bad to say it came straight outta my head. This level is designed specifically for 1on1 action..so don't try to over do the amount of players on it...
----- Construction -----
Base: From Scratch
Build Time: About 10 hours
Utils Used: BSP v0.93b, and ArghRAD (by Tim Wright)
Known Bugs: The brush counts a problem in areas so I hope you all have mammoth computers
:)
Manzer for "Manzer's Little Drug 2"
ID software for Quake2
Tim Wright for Arghrad
Yahn bernier for BSP
Bod for the eraser route
----- Play Information -----
Level Name: Impurity
Quake2 1on1: Ideal
Quake2 2-4 players: Fine
Quake2 5-16: Mega fun fragfest, 'weapons stay' is a must though.
----- Construction -----
Base: From Scratch
Build Time: 3 weeks on and off
Compile Time: 15mins
Utils Used: BSP v0.93b (by Yahn Bernier), and ArghRAD (by Tim Wright)
Known Bugs: Theres a few brush errors throughout the map, that no matter how hard I tried
to get rid of them, they just wouldn't go. They will not cause any problems with play but
they do spoil the look a bit
:-(
Thanks!
I'd just like to say thankyou to the following people for getting me to where I am today.
Briggsy Egg Chris Jason Sami Sascha Yahn bernier John Bye Rodney Burns Warren marshall Steff C_streak R3x SmokyG Preacher Babelfish Gripp Magicman Dario Casali Tristan Aztech Kingxtc Bobo Knucklehead Argh! Bod Skeeve DVS01 PsilOcybe Peej Captain Dynabaul Father Ted Speccy (-00-) Kewpie X-factor ecs mario MonkeyD Infliction Heirarchy Manzer Dach Doyoon Neil Manke Derelict Gemma The Dog Infliction JonR Semprini Statler Waldorf Grippgoat Spider knucklehead
If I've forgotten anyone I am sorry, theres been so many of you its hard to remeber, but everyone whos helped me I am extremely grateful, thankyou very much.
Also, everyone visit the Twisted Matrix site and give us support with our new DM mod. Its our first public mod so give us some good feedback.
Oh and goto the Doom3D and Lethargy sites as I am working on these wonderful projects too.
Heh, doing a HTML file has its benefits, I get to plug all my teams, with direct links ;-)
Thankyou for playing my levels
Daniel "Trebz" Nolan